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All the newest and popular activity on ListPod
Green Lantern (Previously known as Chang at Six Flags Kentucky Kingdom)
Green Lantern (April 2011)
Previously known as Chang at Six Flags Kentucky Kingdom
Location Six Flags Great Adventure
Park section Boardwalk
Coordinates 40.1411°N 74.4424°W
Status Operating
Opened April 4, 1997 (Kentucky Kingdom)
May 25, 2011 (Great Adventure)[1][2]
Cost $12,000,000
Type Steel - Stand-up
Manufacturer Bolliger & Mabillard
Designer Werner Stengel
Height 154 ft (47 m)
Drop 144 ft (44 m)
Length 4,155 ft (1,266 m)
Max speed 63 mph (101 km/h)
Inversions 5 (including the inclined vertical loop)
Duration 2:30
Capacity 1556 riders per hour
Height restriction 4 ft 6 in (137 cm)
Wikipedia contributors, <a href="en.wikipedia.org/w/index.php?title=Green_Lantern_(Six_Flags_Great_Adventure)&oldid=462415531">"Green Lantern (Six Flags Great Adventure)"</a>, Wikipedia, The Free Encyclopedia, (accessed November 28, 2011).
<a title='By Chris Hagerman from New Port Richey, FL, US (Flickr) [CC-BY-2.0 (www.creativecommons.org/licenses/by/2.0)], via Wikimedia Commons' href='commons.wikimedia.org/wiki/File%3AChang_(Six_Flags_Kentucky_Kingdom)_overview.jpg'><img width='800' alt='Chang (Six Flags Kentucky Kingdom) overview' src='upload.wikimedia.org/wikipedia/commons/thumb/8/85/Chang_%28Six_Flags_Kentucky_Kingdom%29_overview.jpg/800px-Chang_%28Six_Flags_Kentucky_Kingdom%29_overview.jpg'/></a>
Previously known as Chang at Six Flags Kentucky Kingdom
Location Six Flags Great Adventure
Park section Boardwalk
Coordinates 40.1411°N 74.4424°W
Status Operating
Opened April 4, 1997 (Kentucky Kingdom)
May 25, 2011 (Great Adventure)[1][2]
Cost $12,000,000
Type Steel - Stand-up
Manufacturer Bolliger & Mabillard
Designer Werner Stengel
Height 154 ft (47 m)
Drop 144 ft (44 m)
Length 4,155 ft (1,266 m)
Max speed 63 mph (101 km/h)
Inversions 5 (including the inclined vertical loop)
Duration 2:30
Capacity 1556 riders per hour
Height restriction 4 ft 6 in (137 cm)
Wikipedia contributors, <a href="en.wikipedia.org/w/index.php?title=Green_Lantern_(Six_Flags_Great_Adventure)&oldid=462415531">"Green Lantern (Six Flags Great Adventure)"</a>, Wikipedia, The Free Encyclopedia, (accessed November 28, 2011).
<a title='By Chris Hagerman from New Port Richey, FL, US (Flickr) [CC-BY-2.0 (www.creativecommons.org/licenses/by/2.0)], via Wikimedia Commons' href='commons.wikimedia.org/wiki/File%3AChang_(Six_Flags_Kentucky_Kingdom)_overview.jpg'><img width='800' alt='Chang (Six Flags Kentucky Kingdom) overview' src='upload.wikimedia.org/wikipedia/commons/thumb/8/85/Chang_%28Six_Flags_Kentucky_Kingdom%29_overview.jpg/800px-Chang_%28Six_Flags_Kentucky_Kingdom%29_overview.jpg'/></a>
Critter Hunt II
Description: Critter Hunt II has the following gameplay improvements over the original version:
Overall, I like this version much more than the original, as it\'s much bigger and it is much more difficult for a single player to hold a monopoly over the hunting grounds.
192x192
2-6 Players
By Eric Poggel
- Map size is now 192x192
- You must have 500 critters in your pen to win.
- The map now supports six players.
Overall, I like this version much more than the original, as it\'s much bigger and it is much more difficult for a single player to hold a monopoly over the hunting grounds.
192x192
2-6 Players
By Eric Poggel
From Quotes
There was a young lady named Bright,
Whose speed was far faster than light;
She set out one day,
In a relative way,
And returned home the previous night.
--Arthur Henry Reginald Buller
Whose speed was far faster than light;
She set out one day,
In a relative way,
And returned home the previous night.
--Arthur Henry Reginald Buller
From Quotes
krashnburn: in case time rund backwards duhh
Eric Poggel: oh yeah.
Eric Poggel: i'm still thinking 3.5 dimensionally
--Eric Poggel
Eric Poggel: oh yeah.
Eric Poggel: i'm still thinking 3.5 dimensionally
--Eric Poggel
From Quotes
Eric Poggel: "Hey Jason, would you marry a girl with six fingers?"
Jason Campbell: Yeah! She could carry more grocery bags!
--Eric Poggel, Jason Campbell
Jason Campbell: Yeah! She could carry more grocery bags!
--Eric Poggel, Jason Campbell
From Quotes
Eric Poggel: he never listened to my sermons on proper cpu cooling, now he's regretting it.
John Henry: yes ignoring sermons can lead to overheating
--Eric Poggel
John Henry: yes ignoring sermons can lead to overheating
--Eric Poggel
From Quotes
Whoever holds the keys to programming ends up building the reality in which the rest of us live.
-- Douglas Rushkoff
-- Douglas Rushkoff
From Quotes
Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.
--Robert Heinlein
--Robert Heinlein
From Quotes
The matter is quite simple. The bible is very easy to understand. But we Christians are a bunch of scheming swindlers. We pretend to be unable to understand it because we know very well that the minute we understand, we are obliged to act accordingly. Take any words in the New Testament and forget everything except pledging yourself to act accordingly. My God, you will say, if I do that my whole life will be ruined. How would I ever get on in the world? Herein lies the real place of Christian scholarship. Christian scholarship is the Church’s prodigious invention to defend itself against the Bible, to ensure that we can continue to be good Christians without the Bible coming too close. Oh, priceless scholarship, what would we do without you?
--Soren Kierkegaard
--Soren Kierkegaard
Starcraft 2 Maps
Add your favorite Starcraft II maps here with a description and some nice screenshots.
GUID Generator
An online guid generator for when you can't remember where Microsoft puts that command line utility.
www.guidgenerator.com/online-guid-generator.aspx
www.guidgenerator.com/online-guid-generator.aspx
Xml Formatter
shell-tools.net/index.php?op=xml_format
Paste unformatted xml and get back a neatly-aligned document.
Paste unformatted xml and get back a neatly-aligned document.
XML Validator
An onlinve validator to make sure xml is well formed, and also provides the option for validating against a DTD.
www.xmlvalidation.com
www.xmlvalidation.com
OpenGameArt.org
opengameart.org
A community driven database of art and music for use in games, filtered by theme and license.
A community driven database of art and music for use in games, filtered by theme and license.
Ryzom Asset Repository
media.ryzom.com
The Saga of Ryzom is a mmorpg that released all of their art assets for free. This site provides a convenient way to browse and download them.
The Saga of Ryzom is a mmorpg that released all of their art assets for free. This site provides a convenient way to browse and download them.
Mayang's Free Texture Library
100's of high resolution textures divided by category.
www.mayang.com/textures
www.mayang.com/textures
High Resolution Dirt and Rock Textures
sixrevisions.com/freebies/textures/free-high-res-rough-textures
15 total; these are just some samples. Visit the site for a complete list.
15 total; these are just some samples. Visit the site for a complete list.
3D Game Development Assets
Game programming hobbyists and the like are always in short supply of assets for use in game prototypes, including 3D models, textures, music, sound effects, terrains, levels, and more. This list provides links to the better items out there, with a bias toward free low cost.
TweenMax / TweenLite / TweenNano
Available in several weights depending on your needs, the Tween Framework provides for dead-simple programmatic animations. The code couldn't be simpler:
TweenNano.to(mc, 1.5, {alpha:0.5, x:120});
TweenNano.to(mc, 1.5, {alpha:0.5, x:120});
From Quotes
Disbelief in magic can force a poor soul into believing in government and business.
--Tom Robbins
--Tom Robbins
as3corelib
as3corelib is a library of additional classes from Adobe. It includes support for Json, cryptography, jpeg/png encoding, and a ton of array, date, and string utility methods.
ActionScript Libraries
The batteries aren't always included when it comes to Flash/ActionScript development, but these open source libraries are here for the rescue.
From Quotes
I have just returned from Boston. It is the only sane thing to do if you find yourself up there.
--Fred Allen
--Fred Allen
More flexible templates
Templates can take string parameters, or even aliases of functions and symbols as parameters. With 'static if' is compile time 'is' expression checks you can write compile time conditionals based on type information just as easily as you can regular conditionals based on run-time values.
Features that Make the D Programming Language Better than C++
Sure, this can be a bit controversial, but if you feel differently, make a list of ways that C++ is better than D (and there are reasons). D has hundreds of incremental improvements to C++, but this list highlights some of the biggest.
About D (From digitalmars.com/d):
Also see this feature comparison matrix.
About D (From digitalmars.com/d):
D is a systems programming language. Its focus is on combining the power and high performance of C and C++ with the programmer productivity of modern languages like Ruby and Python. Special attention is given to the needs of quality assurance, documentation, management, portability and reliability. The D language is statically typed and compiles directly to machine code. It's multiparadigm, supporting many programming styles: imperative, object oriented, and metaprogramming. It's a member of the C syntax family, and its appearance is very similar to that of C++.
Also see this feature comparison matrix.
No Header Files
D understands the concept of modules (where each file is a module) like Java and C#. This prevents the cascade of unwanted namespace pollution that happen in C++ when one header file includes several others.
And without header files, a typical D project has half as many files as the equivalent C++ project and 10-20% less code.
And without header files, a typical D project has half as many files as the equivalent C++ project and 10-20% less code.
Optional Garbage Collector
D's garbage collector is optional and can be completely disabled; you are then responsible for deleting objects yourself just like in C++. Alternatively, you can disable it inside performance-sensitive code and only run it when convenient.
Garbage collection reduces LoC and bugs since you no longer have to write copy constructors, reference counters, and destructors or worry about ownership of memory.
C++ has some add-on garbage collectors, such as Boehm, but without language support, all stack/heap memory values are treated as pointers which prevents collection due to false references. Although D also uses a conservative garbage collector, extra type info from the language vastly reduces false pointers (need to verify this).
Garbage collection reduces LoC and bugs since you no longer have to write copy constructors, reference counters, and destructors or worry about ownership of memory.
C++ has some add-on garbage collectors, such as Boehm, but without language support, all stack/heap memory values are treated as pointers which prevents collection due to false references. Although D also uses a conservative garbage collector, extra type info from the language vastly reduces false pointers (need to verify this).
Faster Compilation Time
I compared two projects that were both near 15KLoC on Windows, using DMD 1.056 and Visual C++ 2008 compilers, both were built on a P4 2.8ghz with 1GB ram with debug info enabled and optimizations disabled.
DMD 1.056: 4 seconds
Visual C++ 2008: 132 seconds
If someone has a more scientific comparison, please edit/replace this item with your results. However, with an order of magnitude (33x) difference in compilation time, it's safe to say that D is much faster. This translates to direct productivity.
DMD 1.056: 4 seconds
Visual C++ 2008: 132 seconds
If someone has a more scientific comparison, please edit/replace this item with your results. However, with an order of magnitude (33x) difference in compilation time, it's safe to say that D is much faster. This translates to direct productivity.
Contracts and Unit Testing
D has built-in support for:
- Contracts--which verify the input/output of a function
- Class invariants--to ensure integrety of the state of a class between calls.
- Unit Tests--easy enough to add in C++, but one less thing you have to do.
Improved Array Operators
- Arrays can be concatenated directly with the ~ and ~= operators.
- Although this makes the base pointer 8 bytes instead of 4 (on a 32-bit system), arrays store their own length with the .length property. C style arrays can still be used with a pointer.
- D's operator[] allows access to multiple elements, returning a slice of the array.
Source: digitalmars.com/d/2.0/arrays.html
Safety
D supports array bound checking (which can be disabled via a compiler switch), and using the Safe-D subset (a very large subset) of the language, you get all of the memory safety of languages like C# or Java.
More info on SafeD
More info on SafeD
A Better Type System
Types have much shorter names, so you get ulong instead of monsters things like unsigned long long. Also, types are always guaranteed to be the same size across all platforms and implementations.
Best Online Comics Strips
Traditional print comics often have websites, but some of the funniest (and often niche) comics are on the internet only. This list has both--add and vote for your favorites.
For best results, link directly to a page featuring the comic strip, if it's buried somewhere in a site.
For best results, link directly to a page featuring the comic strip, if it's buried somewhere in a site.











