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0

Green Lantern (Previously known as Chang at Six Flags Kentucky Kingdom)

Green Lantern (April 2011)
Previously known as Chang at Six Flags Kentucky Kingdom
Location     Six Flags Great Adventure
Park section     Boardwalk
Coordinates     40.1411°N 74.4424°W
Status     Operating
Opened     April 4, 1997 (Kentucky Kingdom)
May 25, 2011 (Great Adventure)[1][2]
Cost     $12,000,000
Type     Steel - Stand-up
Manufacturer     Bolliger & Mabillard
Designer     Werner Stengel
Height     154 ft (47 m)
Drop     144 ft (44 m)
Length     4,155 ft (1,266 m)
Max speed     63 mph (101 km/h)
Inversions     5 (including the inclined vertical loop)
Duration     2:30
Capacity     1556 riders per hour

Height restriction     4 ft 6 in (137 cm)

Wikipedia contributors, <a href="en.wikipedia.org/w/index.php?title=Green_Lantern_(Six_Flags_Great_Adventure)&oldid=462415531">"Green Lantern (Six Flags Great Adventure)"</a>, Wikipedia, The Free Encyclopedia,  (accessed November 28, 2011). 

<a title='By Chris Hagerman from New Port Richey, FL, US (Flickr) [CC-BY-2.0 (www.creativecommons.org/licenses/by/2.0)], via Wikimedia Commons' href='commons.wikimedia.org/wiki/File%3AChang_(Six_Flags_Kentucky_Kingdom)_overview.jpg'><img width='800' alt='Chang (Six Flags Kentucky Kingdom) overview' src='upload.wikimedia.org/wikipedia/commons/thumb/8/85/Chang_%28Six_Flags_Kentucky_Kingdom%29_overview.jpg/800px-Chang_%28Six_Flags_Kentucky_Kingdom%29_overview.jpg'/></a>
800px-SFKK_Chang.jpg 1.3 miles SW of Audubon Park, Kentucky (United States)
1

Critter Hunt II

Description: Critter Hunt II has the following gameplay improvements over the original version:

  • Map size is now 192x192
  • You must have 500 critters in your pen to win.
  • The map now supports six players.

Overall, I like this version much more than the original, as it\'s much bigger and it is much more difficult for a single player to hold a monopoly over the hunting grounds.
 
192x192
2-6 Players
By Eric Poggel
0

From Quotes

There was a young lady named Bright,
Whose speed was far faster than light; 
She set out one day,
In a relative way,
And returned home the previous night.
--Arthur Henry Reginald Buller
0

From Quotes

krashnburn: in case time rund backwards duhh
Eric Poggel: oh yeah.
Eric Poggel: i'm still thinking 3.5 dimensionally
--Eric Poggel
0

From Quotes

Eric Poggel: "Hey Jason, would you marry a girl with six fingers?"
Jason Campbell: Yeah! She could carry more grocery bags!
--Eric Poggel, Jason Campbell
0

From Quotes

Eric Poggel: he never listened to my sermons on proper cpu cooling, now he's regretting it.
John Henry:  yes ignoring sermons can lead to overheating
--Eric Poggel
0

From Quotes

Whoever holds the keys to programming ends up building the reality in which the rest of us live.
-- Douglas Rushkoff
0

From Quotes

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.
--Robert Heinlein
1

From Quotes

The matter is quite simple. The bible is very easy to understand. But we Christians are a bunch of scheming swindlers. We pretend to be unable to understand it because we know very well that the minute we understand, we are obliged to act accordingly. Take any words in the New Testament and forget everything except pledging yourself to act accordingly. My God, you will say, if I do that my whole life will be ruined. How would I ever get on in the world? Herein lies the real place of Christian scholarship. Christian scholarship is the Church’s prodigious invention to defend itself against the Bible, to ensure that we can continue to be good Christians without the Bible coming too close. Oh, priceless scholarship, what would we do without you?
--Soren Kierkegaard
0

Diesel Engine

diesel-engine.jpg
0

Funny Images

A list of any odd, comical, or downright funny images.
0

Starcraft 2 Maps

Add your favorite Starcraft II maps here with a description and some nice screenshots.
0

GUID Generator

An online guid generator for when you can't remember where Microsoft puts that command line utility.
www.guidgenerator.com/online-guid-generator.aspx
0

Xml Formatter

shell-tools.net/index.php?op=xml_format
Paste unformatted xml and get back a neatly-aligned document.
0

XML Validator

An onlinve validator to make sure xml is well formed, and also provides the option for validating against a DTD.
www.xmlvalidation.com
1

OpenGameArt.org

opengameart.org
A community driven database of art and music for use in games, filtered by theme and license.
loadingbot4.jpg fatman.png
0

From Cute Things

In the Office
office-cat.jpg
0

From Cute Things

$1 for piggy back rides
cat-duck.jpg
0

From Cute Things

i iz cold
cat-dog.jpg
0

From Cute Things

I eated a Butter
Funny_Cat_Photo060.jpg
0

From Cute Things

Oh hi I upgraded your RAM.
funny_cat_pictures_pc_1.jpg
0

From Cute Things

Birth of The Cat Lady
funny-pictures-a-cat-lady-is-born.jpg
0

From Cute Things

funny-pictures-cat-and-dog-play-rock-paper-claws.jpg
0

Ryzom Asset Repository

media.ryzom.com
The Saga of Ryzom is a mmorpg that released all of their art assets for free.  This site provides a convenient way to browse and download them.
ryzom1.jpg ryzom2.jpg
0

Mayang's Free Texture Library

100's of high resolution textures divided by category.
www.mayang.com/textures
clouds_above.JPG dirty_wall_under_bridge.JPG
0

3DRT

www.3drt.com
Not free, but low cost 3d character models, vehicles, and environments.
middle-east-lowpoly-gameready-3D-characters-pack_01.jpg fantasy-gargoyle-lowpoly-3d-character_02.jpg
0

High Resolution Dirt and Rock Textures

sixrevisions.com/freebies/textures/free-high-res-rough-textures
15 total; these are just some samples.  Visit the site for a complete list.
rocky.jpg sandstone.jpg
0

Psionic's 3D Game Resources

Collections of free 3d models, textures, and sound effects.
cratesbarrels.jpg dwarf.jpg
0

3D Game Development Assets

Game programming hobbyists and the like are always in short supply of assets for use in game prototypes, including 3D models, textures, music, sound effects, terrains, levels, and more.  This list provides links to the better items out there, with a bias toward free low cost.
2

TweenMax / TweenLite / TweenNano

Available in several weights depending on your needs, the Tween Framework provides for dead-simple programmatic animations.  The code couldn't be simpler:

TweenNano.to(mc, 1.5, {alpha:0.5, x:120});
1

From Quotes

Disbelief in magic can force a poor soul into believing in government and business.
--Tom Robbins
1

ActionScript 3.0 Reference

An Open Search plugin for Adobe's Flash and Flex language reference.
1

as3corelib

as3corelib is a library of additional classes from Adobe.  It includes support for Json, cryptography, jpeg/png encoding, and a ton of array, date, and string utility methods.
1

ActionScript Libraries

The batteries aren't always included when it comes to Flash/ActionScript development, but these open source libraries are here for the rescue.
0

From Quotes

I have just returned from Boston. It is the only sane thing to do if you find yourself up there.
--Fred Allen
0

From Quotes

Underneath this flabby exterior is an enormous lack of character.
--Oscar Levant
0

From Quotes

An idealist is a person who helps other people to be prosperous.
--Henry Ford
0

Soccer Things

All soccer items
5

More flexible templates

Templates can take string parameters, or even aliases of functions and symbols as parameters.  With 'static if' is compile time 'is' expression checks you can write compile time conditionals based on type information just as easily as you can regular conditionals based on run-time values.
13

Features that Make the D Programming Language Better than C++

Sure, this can be a bit controversial, but if you feel differently, make a list of ways that C++ is better than D (and there are reasons).  D has hundreds of incremental improvements to C++, but this list highlights some of the biggest.

About D (From digitalmars.com/d):

D is a systems programming language. Its focus is on combining the power and high performance of C and C++ with the programmer productivity of modern languages like Ruby and Python. Special attention is given to the needs of quality assurance, documentation, management, portability and reliability.  The D language is statically typed and compiles directly to machine code. It's multiparadigm, supporting many programming styles: imperative, object oriented, and metaprogramming. It's a member of the C syntax family, and its appearance is very similar to that of C++.


Also see this feature comparison matrix.
7

No Header Files

D understands the concept of modules (where each file is a module) like Java and C#.  This prevents the cascade of unwanted namespace pollution that happen in C++ when one header file includes several others.

And without header files, a typical D project has half as many files as the equivalent C++ project and 10-20% less code.
6

Optional Garbage Collector

D's garbage collector is optional and can be completely disabled; you are then responsible for deleting objects yourself just like in C++.  Alternatively, you can disable it inside performance-sensitive code and only run it when convenient.

Garbage collection reduces LoC and bugs since you no longer have to write copy constructors, reference counters, and destructors or worry about ownership of memory.

C++ has some add-on garbage collectors, such as Boehm, but without language support, all stack/heap memory values are treated as pointers which prevents collection due to false references.  Although D also uses a conservative garbage collector, extra type info from the language vastly reduces false pointers (need to verify this).
5

Faster Compilation Time

I compared two projects that were both near 15KLoC on Windows, using DMD 1.056 and Visual C++ 2008 compilers, both were built on a P4 2.8ghz with 1GB ram with debug info enabled and optimizations disabled.

DMD 1.056: 4 seconds
Visual C++ 2008: 132 seconds

If someone has a more scientific comparison, please edit/replace this item with your results.  However, with an order of magnitude (33x) difference in compilation time, it's safe to say that D is much faster.  This translates to direct productivity.
5

Contracts and Unit Testing

D has built-in support for:
  • Contracts--which verify the input/output of a function
  • Class invariants--to ensure integrety of the state of a class between calls.
  • Unit Tests--easy enough to add in C++, but one less thing you have to do.
5

Compile-Time Function Evaluation

Also known as CTFE; if D has enough information to evaluate a function at compile time, it will do so.  If you write factorial(12)*sin(0)*180/3.14, the result will be compiled directly into the program.
4

Nested Functions

In D, one function can be nested inside another, allowing for better compartmentalization of code.  Although this can still be done in C++ with nested classes, D's approach is simpler.  Additionally, nested functions/classes in D can access their parent's scope.
4

Improved Array Operators

  • Arrays can be concatenated directly with the ~ and ~= operators.  
  • Although this makes the base pointer 8 bytes instead of 4 (on a 32-bit system), arrays store their own length with the .length property.  C style arrays can still be used with a pointer.
  • D's operator[] allows access to multiple elements, returning a slice of the array.

Source: digitalmars.com/d/2.0/arrays.html
3

Safety

D supports array bound checking (which can be disabled via a compiler switch), and using the Safe-D subset (a very large subset) of the language, you get all of the memory safety of languages like C# or Java.

More info on SafeD
2

A Better Type System

Types have much shorter names, so you get ulong instead of monsters things like unsigned long long.  Also, types are always guaranteed to be the same size across all platforms and implementations.
2

Best Online Comics Strips

Traditional print comics often have websites, but some of the funniest (and often niche) comics are on the internet only.  This list has both--add and vote for your favorites.

For best results, link directly to a page featuring the comic strip, if it's buried somewhere in a site.
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